Jutsu Infinity
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Latest topics
» Here I am
Sun Oct 04, 2015 8:02 pm by Rice

» Tetsugakure Activities!
Wed Sep 30, 2015 6:01 pm by Rice

» Why did you join Jutsu Infinity?
Tue Sep 29, 2015 5:38 pm by Rice

» Kinzameru Clan (Applicable)
Sun Sep 27, 2015 6:46 pm by Rice

» Artwork!
Sat Sep 26, 2015 6:18 pm by Rice

» New Title Screen
Mon Sep 21, 2015 9:20 pm by Rice

» Mapping: Reigakure
Sun Sep 20, 2015 12:04 am by Rice

» Well, damn.
Wed Jul 29, 2015 10:08 am by Niro

» Emotions!
Sat Jul 25, 2015 3:26 am by Rice

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Tetsugakure Activities!

Wed Sep 30, 2015 6:01 pm by Rice

In Tetsugakure, many villagers prefer to hang about in the gamble house where they have the opportunity to seize the fortune that their forefathers never had.

One of the multiple gambling activities is...



(raw link)

Dice gambling!

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More to come

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Artwork!

Sat Sep 26, 2015 6:18 pm by Rice

Greetings!

Today I was given this amazing gift from my friend Tetsu, and I deemed it fit to share it with you all!



(raw link)

Thank you, Tetsu!

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New Title Screen

Mon Sep 21, 2015 9:20 pm by Rice

Today I'm pleased to say that JI has a new title screen! With aid from GFX Artist Matheus Zanuto, I was able to implement this new title screen.




The new title screen for JI

(Raw link in case the picture is cut off)



The old title screen with the old project name

(Raw link in case the picture is cut

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Mapping: Reigakure

Sun Sep 20, 2015 12:04 am by Rice

Hello again!

I apologize for the lack of updates; motivation is often hard to come across. Nevertheless, today I started to map and finished the map for Reigakure. Despite being the more colourful of the two villages, Reigakure is plainer and is almost symmetrical. This is a little reference I've made to the village's current state of being.

Below you may view a quick gif of myself scrolling …

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Emotions!

Sat Jul 25, 2015 3:26 am by Rice

Hello!

Today I've bestowed upon you the gift of emotions in JI! Despite being able to roleplay them, I have programmed small emotions which you may trigger by holding down CTRL and then pressing the corresponding number.



If you can't see that image fully, click here for the raw URL. Thanks to AllSmiles.

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Mapping: Tetsugakure

Thu Jul 23, 2015 11:41 am by Rice

Hello, all.

After a few weeks of procrastination and irregular updating, I've managed to finish mapping Tetsugakure!

To those of you who did not already know, Tetsugakure is based on a typical Japanese Edo period villa. After and/or approaching the release, smaller additions to the map may be made, although it should not change dramatically for the most part.



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Showcase: Reigakure

Wed Jul 22, 2015 5:26 pm by Rice

Hello again! I apologise due to the lack of updates; I've been tanning abroad. With a very helpful helping hand from Darkana Arez, Reigakure's lore and current state of affairs has been written!

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Reigakure

The village hidden in the middle of nowhere - a contradiction in itself, but the face value is judged as such. Thus is the actual basis for the village's most proficient professions - to …

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Real NPCs?!

Mon Jun 29, 2015 5:16 pm by Rice

Once more, we meet again! This time, I have something interesting to show you all - realistic NPCs!

No longer will you have to wander an empty (yet ICly full) village! NPCs are here to guide the way, taking up little to no CPU. The following gif shows you the new system where an NPC may interact with you upon being prompted! If you cannot see the picture fully, click here for the raw URL.



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The story thus far!

Fri Jun 26, 2015 12:21 am by Rice

Hello again!

The following is the world lore of Jutsu Infinity; the storyline which the game will follow. Keep in mind that there are smaller storylines, arcs and events which may greatly remove the focus from the world lore. An example of this are the village lores. Tetsugakure and Reigakure have village lores and so players may find themselves incredibly involved and influenced by these …

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